2 thoughts on “re:play Final Fantasy VI Episode 17: The Airship Graveyard

  1. The out of combat healing tactic you describe is something I do in Bravely Default and Bravely Second, through the job system – it’s a straightforward mp optimization.

    The zombie thing is a net negative – zombies may be immune to damage but that’s because their HP is locked to “just got a phoenix down” after you cure them. It’s a substantial drain on your mp.

    The only two “airships” are not the only two means of flight, at least not in the world of balance – the Empire had a whole squadron of combat helicopters.

    “I’ll win the Falcon from you when I beat you in a race” sounds like friendly rivals, building and racing ships on a competitive basis.

    When we meet him Setzer is invested in the aesthetic of the risk-taking. He names his ship after a card game, calls himself A Gambler, engages in showy stunt-banditry. Yet it is clear he’s quite cautious compared to his departed peer.

    When you started in on the problems Reproductive Futurism, I thought of how it has been racialized – one of the white supremacist ‘code numbers’ refers to a phrase that expressly mentions “white children” (by counting the number of words in that phrase).

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  2. Great episode!

    I’ve been trying to grasp the notion proposed by Phil Sandifer (in Neoreaction a Basilisk and, more recently, Build High for Happiness) that in response to the alt-right co-opting the Weird, the left should become a hauntological force – it seems fairly straightforward, but at the same time I keep thinking that there’s just something I’m missing (e.g. what does it provides us in terms of tactics and how it can be used in artistic expression – although I suppose devising new tactics and modes of expression is the point of the exercise). Thanks to your analysis, I can now look through these lens at a text I know fairly well; hopefully it will give me some ideas.

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