Origins of “Original Sin”?

No, not the Christian theological concept, though the origins of said concept are mildly interesting. I’m talking about this, which is claimed to be an outtake track from Final Fantasy X:

Supposedly, these two minutes of badassery were intended as a final boss theme, but was replaced by the incoherent piano mess used in the actual game. (Which, if true, really kind of sums up everything about that game, doesn’t it?)

But two things make me suspicious. First, the instrument quality is notably lower than the game, especially when it starts referencing “Hymn of the Fayth” at around 1:25. That might be because it’s a draft and they were planning to replace the instrument samples, or it could be because it’s a fanmade remix. The other, bigger, reason is that I can’t find any sources whatsoever on where it came from. It’s not on the tracklists for any of the soundtrack albums, none of the sites or YouTube videos that have it mention where they found it, so where’s it from? It’s possible it was extracted from dummied out game data or something, but that kind of belies the notion that it was a draft (since why would they have put it in the game before it was finished?) and I can’t imagine a AAA game released in 2001 using that SNES-calibre “waa” voice this does for “Hymn of the Fayth.”

If anyone has any sources on where it came from, let me know?

Regardless, it’s a really good track from or based on a shit game* that mostly has shit music. Enjoy!

*Well, okay. The gameplay actually has some notable improvements on past Final Fantasies–the sphere grid is a good balance between customizability and preventing the characters from being completely interchangeable, and the ability to swap characters out at will is nice. But there’s no excuse for still having random encounters in 2001 CE, none of the characters are remotely interesting, the story is a thematically incoherent, aimless meander through an arbitrary series of plot gates, and the voice acting on the English version is laughably terrible.

5 thoughts on “Origins of “Original Sin”?

  1. I’ve always been of the mindset to view FFX as an extended allegory for postwar Japan, most specifically the years immediately following the bomb going off. Sin becomes a marker for indulgence and lies, two major issues Japan had been dealing with, and then the massive oni destroys everything, as they are powerless to stop it.

    Makes Original Sin seem far more forbidding in that sense.

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  2. At least random encounters are better than that godawful pseudo-MMO tripe that FFXII had. Which is a shame, since XII had a pretty darn good story.

    Of course, X had so much wasted potential too. The whole concept of the Dream Zanarkand was fascinating and could have had a great thematic point about living in the past… if, y’know, they had actually explored the concept at all.

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  3. It’s possible it was extracted from dummied out game data or something, but that kind of belies the notion that it was a draft (since why would they have put it in the game before it was finished?) and I can’t imagine a AAA game released in 2001 using that SNES-calibre “waa” voice this does for “Hymn of the Fayth.”

    It is commonplace for software to have incomplete components checked into the project, and even more common for games to have incomplete but working content implemented. Things that get cut or left unfinished at the deadline are often not fully removed, but made inaccessible, because removing them wouldn’t save enough space to cut storage hardware (e.g. go from 2 discs to 1). So this hypothesis more plausible than you say you believe.

    Also, I may wake up late for the liveblog tomorrow morning, or even sleep through any reasonable time to attend it. AGDQ has done a number on my sleep pattern.

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